For many people TSM is incredibly complicated and hard to grasp. Using custom value sources is of course useful, but buy changing to hard-coded gold values you get a much easier to understand setup.
Understanding pricing in TSM
In TSM you generally need to tell the addon what your maximum shopping price is, what the minimum price you’re willing to sell something for is, the normal price you want to sell it at and the maximum price. In all my published settings I use value sources that change on a per item basis based on the price data TSM supplies. This is great, but it can make it hard to understand what your operations do.
You can in stead just use gold values directly, for instance setting your minimum, normal and maximum prices to 1000g, 2000g and 10000g respectively.
The main advantage
The main advantage is of course that it is much easier to understand. You also get settings that are quite easy to use in practice. If you know that you post something for 1000g minimum and it requires 8 of one material to craft you can then just set your maximum shopping price for that material to 100g and you will always make a profit.
Putting it into practice
The main thing you need to do to use this in practice is of course figuring out how much gold you need to craft or get something. Then you set your minimum price somewhere above that. If you are planning to use this with crafting you may want to go backwards from a max shopping price for your materials based on what you can typically find them available for.
Let’s make an example setup so you can get an idea for how this works. We’ll keep it to a simple example where this can work well, which is glyphs. Glyphs take a lot of different materials, but with the ink trader you can always just trade with the higher level stuff to get the three inks you need for old world glyphs.
Valuing the inks